Asynchronous Collaborative Actions
From gdp3
Revision as of 07:32, 8 October 2012 by Staffan Björk (Talk | contribs)
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Functional Roles Time Limits Guilting
Can Instantiate
Encouraged Return Visits, Possibility of Anonymity, Social Dilemmas
with ...
Can Modulate
Can Be Instantiated By
Asynchronous Gameplay together with Cooperation
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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