Scenes
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Scenes are a game concept is primarily used in Tabletop Roleplaying Games.
Fiasco and Universalis
Since Levels create rigidly-confined Scenes, many Computer Games exhibits the pattern also. Adventure Games are among those that most often make use of Scenes for
Anti-Examples
optional
Using the pattern
Narration Structures Game Worlds Characters Temporal Consistency Melodramatic Structures Open Destiny Creative Control Levels
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
--- Predetermined Story Structures and can thereby be used to progress a narrative as gameplay progresses, especially since any present Boss Monsters or Environmental Storytelling ---
Relations
Cutscenes Environmental Storytelling Predetermined Story Structures
Can Instantiate
Game Worlds, Melodramatic Structures, Narration Structures
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
Open Destiny, Temporal Consistency
History
New pattern created in this wiki.
References
Cite error: <ref>
tag defined in <references>
has group attribute "" which does not appear in prior text.
Acknowledgements
-