Ninja Looting

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Ninja Looting occurs in Roleplaying Games. In Tabletop Roleplaying Games such as Dungeons & Dragons or Paranoia this is under the acceptance of game masters. In Massively Multiplayer Online Roleplaying Games, game masters cannot be present at all times loot is divided so either rules or players need to stop this if it is to be stopped. World of Warcraft have implemented some rules but Ninja Looting can occur even so[1]. Ninja Looting wrecks in Eve Online is possible but may be dangerous, either due to the ships that shot down the wreck may be nearby or due to corporations that have claims on them can fire on you[2].

Anti-Examples

As a Massively Multiplayer Online Roleplaying Game that empowers players to create their own societies within the game, it is not too surprising that Ultima Online have no rules hindering Ninja Looting.

Using the pattern

The primary requirement for Ninja Looting to be possible in a game is quite naturally that Loot exists.

Loot Rights can be implemented to avoid Ninja Looting.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Loot Loot Rights

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

  1. Entry for Ninja Looting on the WoWWiki.
  2. Entry for Ninja Looting on the Evelopedia.

Acknowledgements

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