Non-Diegetic Features

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Revision as of 18:42, 18 July 2014 by Staffan Björk (Talk | contribs) (Relations)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Handles Geospatial Game Widgets Progress Indicators HUD Interfaces Modifiable Game Interfaces Popup Screens Modal Windows Pie Menus Fake Game Overs Juicy Interfaces Voice-Overs

Can Instantiate

Non-Diegetic Communication

with ...

Can Modulate

Drop-In/Drop-Out

Can Be Instantiated By

Clues, Crosshairs, Non-Diegetic Communication, Quick Time Events, Tooltips

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Diegetic Consistency, Thematic Consistency

Thematic Consistency if used together with Clues

History

New pattern created in this wiki.

References

Cite error: <ref> tag defined in <references> has group attribute "" which does not appear in prior text.

Acknowledgements

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