Mimetic Interfaces
From gdp3
Revision as of 08:55, 27 July 2014 by Staffan Björk (Talk | contribs)
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Mimetic Interfaces are discussed in the book A Casual Revolution[1].
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Rhythm-Based Actions, AI Players, Minigames, Rock Band series, Guitar Hero series, Dexterity-Based Actions, Mediated Gameplay, Real Life Activities Affect Game State, Minimalized Social Weight, Physical Navigation, Player Physical Prowess, Enactment, Physical Enactment,
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
Acknowledgements
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