Narration Structures
The one-sentence "definition" that should be in italics.
This pattern is a still a stub. Until then, Predetermined Story Structures provides many aspects relevant to Narration Structures in general.
NOTE: Many of the patterns linking to this should be re-linked to Predetermined Story Structures.
Contents
Examples
Records of game instances of Chess can be seen as Narration Structures but this may be even more apparent when the chess pieces are presented as characters. "Through the Looking-Glass"[1] by Lewis Carroll is an example of this although some artistic freedom is taken in the alternation of players moving. Another example is that Samuel Beckett includes an annotated Chess record in the novel "Murphy"[2], and "Reunion"[3] (a project by among others John Cage and Marcel Duchamp) used the structures emerging from Chess game instances to create music.
Anti-Examples
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Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Narration Structures is a Narration Pattern.
Consequences
Relations
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An revised version of the pattern Narrative Structures that was part of the original collection in the book Patterns in Game Design[4]. Large aspects of it has been refactored to be part of Predetermined Story Structures.
References
- ↑ Entry for "Through the Looking-Glass" on Wikipedia.
- ↑ Entry for the novel "Murphy" on Wikipedia.
- ↑ Information about the original and digital form of "Reunion" of the web site [johncage.org johncage.org].
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
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