Quick Travel

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Ways for players to move between different places in a game world without visiting the intermittent places.

This pattern is a still a stub.

Examples

Using the pattern

Quick Returns are a special case of Quick Travel.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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