Uncertainty of Outcome

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Revision as of 08:49, 15 January 2015 by Staffan Björk (Talk | contribs) (Relations)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Unpredictable Behavior

Can Instantiate

Replayability, Tension

Can Modulate

Game Mastery

Can Be Instantiated By

Performance Uncertainty, Player Unpredictability, Randomness, Solution Uncertainty

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Dominant Strategy, Predictable Winner

History

New pattern created in this wiki.

References

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Acknowledgements

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