Winner determined after Gameplay Ends

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

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Can Modulate

Game Over, Time Limited Game Instances

Can Be Instantiated By

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Can Be Modulated By

Scores

Possible Closure Effects

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Potentially Conflicting With

Unwinnable Games, Winning by Ending Gameplay

History

New pattern created in this wiki.

References

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Acknowledgements

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