Game Time Manipulation

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Revision as of 08:53, 14 July 2015 by Staffan Björk (Talk | contribs) (Consequences)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Braid

Zork II Day of the Tentacle

Relations

Game Pauses Power-Ups

Save-Load Cycles

Irreversible Events Freedom of Choice Single-Player Games Game Worlds Temporal Consistency

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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