Transport Routes
From gdp3
A route in a game world that players need to traverse to get to certain locations.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
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Using the pattern
As a pattern relating to connecting locations together, it has relations to many such patterns relating to connections.
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Conditional Passageways Choke Points Environmental Storytelling
Illusion of Open Space Inaccessible Areas
Quick Returns Vehicle Sections
Can Instantiate
Can Modulate
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Can Be Instantiated By
Can Be Modulated By
Backtracking Levels, Big Dumb Objects, One-Way Travel
Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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