Transport Routes
From gdp3
A route in a game world that players need to traverse to get to certain locations.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
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Using the pattern
As a pattern relating to connecting locations together, it has relations to many such patterns relating to connections.
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Choke Points, Game World Navigation, Lull Periods, Traverse
Can Modulate
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Can Be Instantiated By
Cut Scenes, Inaccessible Areas, Invisible Walls, Obstacles, Vehicle Sections
Can Be Modulated By
Backtracking Levels, Big Dumb Objects, Conditional Passageways, Environmental Storytelling, Inaccessible Areas, Illusion of Open Space, Landmarks, One-Way Travel, Quick Returns
Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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