Goal-Driven Personal Development
From gdp3
Revision as of 14:44, 26 October 2015 by Staffan Björk (Talk | contribs)
The ability of agents to update their goals after the closure of existing goals.
Contents
Examples
Using the pattern
Can Modulate
Can Be Instantiated By
Narration Aspects
Consequences
The possibility of Goal-Driven Personal Development in a game allows Agents to have their Own Agenda that develop over time.
with Algorithmic Agents
Relations
Can Instantiate
Own Agenda, Thematic Consistency
with Algorithmic Agents
Can Modulate
Can Be Instantiated By
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters[1].
References
- ↑ Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.