Repetitive Gameplay

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.


Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Value of Effort Gameplay Mastery

Can Instantiate

Cognitive Engrossment, Sensory-Motoric Engrossment, Spatial Engrossment

Can Modulate

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Can Be Instantiated By

Generic Adversaries, Grinding, Pottering

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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