Predetermined Story Structures
From gdp3
Revision as of 15:02, 2 January 2011 by Staffan Björk (Talk | contribs)
Narration Structures of a game that exist before game instances begin.
This pattern is a still a stub.
Examples
http://en.wikipedia.org/wiki/Gamebook
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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