Private Game Spaces
From gdp3
Revision as of 14:59, 2 January 2011 by Staffan Björk (Talk | contribs)
Parts of the game space that only a single player can manipulate directly.
This pattern is a still a stub.
Contents
Examples
Parts of the game space that only a single player can manipulate directly; Enablers: Difficulty & Punishments, Persistent Game Worlds + Drop-In/Drop-Out; Consequences: Construction, Visits, Massively Single-Player Games) [Like Puerto Rico, Race to the Galaxy etc.
Using the pattern
Naturally, all Single-Player Games are Private Game Spaces even if they allow input from other game instances (as Massively Single-Player Online Games allow).
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Private Game Spaces allows Stimulated Planning but makes Combat more difficult and Conflict less direct.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.