Testing Achievements
Achievements given simply by having tested some action in the game.
Examples
Using the pattern
Testing Achievements are typically designed through selecting some of the optional activities supported by the game.
The action may or may not have to be successfully performed for the achievement to be given.
What differs Testing Achievements from Goal Achievements is simply that even if performing the activity could be see as a goal, it is a trivial goal to succeed with and the main requirement is that the player is willing to try the activity (and does not need to successfully complete it). Grinding Achievements may be constructed from requiring players to perform the same activity as the same used in Testing Achievements, but repeatedly performing an activity is directly opposite to testing it.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Like other types of Achievements, Testing Achievements can be seen as a type of Reward and a basis for Meta Games.
not much of a Meta Game.
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.