Companions
From gdp3
Revision as of 14:23, 2 January 2011 by Staffan Björk (Talk | contribs)
Agents controlled by the game system that follow and help players as the move through the game environment.
This pattern is a still a stub.
Contents
Examples
the Fallout series Shadow Dancer Fable II
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.