Time Limited Game Instances
From gdp3
Revision as of 19:29, 13 January 2011 by Staffan Björk (Talk | contribs)
Games that by their design limit the time of any given game instance.
This pattern is still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.