Social Dilemmas
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Revision as of 22:26, 10 February 2011 by Staffan Björk (Talk | contribs)
Choice players need to make that either set their own individual gains against each others or against the gains of a social group they belong to.
This pattern is a still a stub.
Examples
Republic of Rome Intrigue So Long Sucker
Character Defining Actions Internal Conflicts Loyalty
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
An updated version of the pattern Social Dilemmas that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.