Speedruns

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The goal of completing a game or a part of a game where time is the most essential measure of success.

This pattern is a still a stub.

Examples

Using the pattern

(the first perfect score for Pac-Man took about 6 hours, which by 2010 been shaved to less than 4 hours[1]


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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  1. Cite error: Invalid <ref> tag; no text was provided for refs named Pac-Man