Quick Travel
From gdp3
Revision as of 21:22, 14 January 2011 by Staffan Björk (Talk | contribs)
Ways for players to move between different places in a game world without visiting the intermittent places.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Quick Returns are a special case of Quick Travel.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
-
Acknowledgements
-