Massively Single-Player Online Games

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Games that make use of other players' game instances to provide input to the game state.

This pattern is a still a stub.

Examples

Spore NetHack 4 Minutes and 33 Seconds of Uniqueness

Using the pattern

High-Score Lists

Speed Runs and Ghosts

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References