Gameplay Statistics
From gdp3
Revision as of 17:18, 13 January 2011 by Staffan Björk (Talk | contribs)
Records of game events that can be accessed during or after gameplay.
This pattern is a still a stub.
Contents
Examples
Using the pattern
High Score Lists (← links) Talk:High Score Lists (← links) Time Pressure (← links) Achievements (← links) Dedicated Game Facilitators (← links) Assassin's Creed series
From Battlefield 2, gameplay on official servers of the Battlefield series has kept track of player statistics, including ranks. These statistics are used to allow players to compare themselves to others and to determine when they receive ribbons, badges, and medals. Advancements in ranks allow players to unlock weapons that can replace the original outfits of the various playable classes.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.