Grinding
From gdp3
Revision as of 21:44, 2 February 2011 by Staffan Björk (Talk | contribs)
The repeating of simple actions many times to collect resources or complete goals.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Left 4 Dead series Achievements Challenging Gameplay Casual Gameplay Exaggerated Perception of Influence Mules AI Players Quick Travel Grind Achievements Persistent Game Worlds Non-Player Help Encouraged Return Visits
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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