Player/Character Skill Composites
From gdp3
Revision as of 17:02, 11 April 2010 by Staffan Björk (Talk | contribs)
Outcomes of gameplay events that depends both on player and character skills.
Can also depend on equipment.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
New pattern created in this wiki.