Guilting

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Making players perform actions due to a sense of bad conscience.

Players do action in games due to some form of motivation. When this motivation is based on feeling bad, either from having done something or not having done something, it is called Guilting.

Examples

World of Warcraft

FarmVille

Ravenwood Fair

Using the pattern

Guilds Social Organizations Loyalty

Social Dilemmas Free Gift Inventories Altruistic Actions Delayed Reciprocity


Turn Taking

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

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Can Modulate

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Can Be Instantiated By

Altruistic Actions, Delayed Reciprocity, Free Gift Inventories, Guilds, Loyalty, Social Dilemmas, Social Organizations

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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