Action Caps
From gdp3
Revision as of 10:08, 19 February 2011 by Staffan Björk (Talk | contribs)
Limits on numbers of actions allowed to be used.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Budgeted Action Points Analysis Paralysis Turn-Based Games Tick-Based Games Resources Arithmetic Progression
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Since actions become a Resource if the number of actions possible to do are limited, Action Caps are a way of creating Resource Caps.
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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