Action Caps

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Limits on numbers of actions allowed to be used.

This pattern is a still a stub.

Examples

Using the pattern

Budgeted Action Points Analysis Paralysis Turn-Based Games Tick-Based Games Resources Arithmetic Progression


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Since actions become a Resource if the number of actions possible to do are limited, Action Caps are a way of creating Resource Caps.


Relations

Can Instantiate

Resource Caps

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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