Extra-Game Broadcasting

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The broadcasting of game events in other media than that in which the gameplay occurs in.

Some games are designed to let people that are not playing know how gameplay progress. This can be achieved by connecting them to other communication channels so they can rely events that occur as a form of Extra-Game Event Broadcasting.

Examples

Games residing on social media platforms, e.g. FarmVille and Mafia Wars, make use of the various messaging functionality available to make it possible to share what is happening in the game. This may be simply to divulge the progress but can also be to request help or brag.

Extra-Game Event Broadcasting occur in conjunction with many game instances but are actually not part of the game designs. The most common case is for Sports such as Soccer and Ice Hockey, which are often broad-casted both nationally and internationally. This has also happened to some computer-based games, e.g. the Starcraft series in South Korea.

Using the pattern

Designing Extra-Game Event Broadcasting consists of deciding which game events to broad-cast, when to do so, and what media to use. What type of event is suitable depends on the game and intended audience but the giving out of Rewards or Achievements are often suitable since they can function as a piece of positive news. However, since too many messages or the wrong type of messages can be perceived as annoying it is common to make players responsible for that games are actually broad-casted - this can be to let them call for Non-Player Help, send out Invites, or let them engage in Bragging.

Consequences

Extra-Game Event Broadcasting make it easy to have Spectators in a game. For games with Drop-In/Drop-Out gameplay they can also support Encouraged Return Visits by reminding players of tasks they need doing or events that have just unfolded. They can also create a need for it by reminding players of a game's existence through broad-casting other players' events. Since Extra-Game Event Broadcasting allow players and other people to know about ones' performance in the game, they can be the basis for Game-Induced Player Social Status.

Relations

Can Instantiate

Bragging, Encouraged Return Visits, Game-Induced Player Social Status, Invites, Non-Player Help, Spectators

Can Modulate

Achievements, Encouraged Return Visits, Rewards

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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