Action Caps

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Limits on numbers of actions allowed to be used.

This pattern is a still a stub.

Examples

Pandemic allows players to take 4 actions per turn, which can be moving, treating diseases, or developing vaccines. In Cartagena the only possible action is to move forward buy playing cards or moving backwards to get cards, and players can do between one and three moves per turn. Origins: How We Became Human allow players a number of 'innovation' and 'population' actions each turn depending on how many free slots exist on the respective tracks each player has. The computer-based Fallout series uses a similar form of restriction on actions, in the first two installments through action points and in later ones through a system called 'V.A.T.S'.

In Bloodbowl each player have a number of 'players' that each only have one action per turn (move, block, blitz, or pass). The blitz action can only be done by one 'player' per turn so this is a form of Action Caps but if any action if failed in some way the turn passes to the other play which is also a form of Action Caps.

Using the pattern

Budgeted Action Points Analysis Paralysis Turn-Based Games Tick-Based Games Resources Arithmetic Progression

Turnovers Risk/Reward

Action Caps can either be applying on the number of actions in total that can be made, or one how many times individual actions can be done.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Since actions become a Resource if the number of actions possible to do are limited, Action Caps are a way of creating Resource Caps.


Relations

Can Instantiate

Resource Caps

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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