Pottering

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The management of game resources for its own sake.

This pattern is a still a stub.

Examples

FarmVille

Europa Universalis

Civilization series

Using the pattern

Grinding

A main component of supporting Pottering is that players feel stressed that the activities they are doing can be destroyed

Tension Time Pressure


Casual Gameplay Private Game Spaces


Construction Creative Control


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Casual Gameplay, Private Game Spaces

Construction together with Creative Control

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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