MacGuffins
From gdp3
Revision as of 17:11, 18 March 2011 by Staffan Björk (Talk | contribs)
Game elements specifically used to drive the narration in games.
See also the Wikipedia entry[1] for the concept.
Contents
Examples
Princess Peach Toadstool is kidnapped in many of the Super Mario series of games, and players main goal as Mario is to rescue her. There are however exceptions to this structur, e.g. Super Mario Bros. 2 and the Mario Kart series, and in Super Princess Peach the roles are reversed.
Using the pattern
Characters Game Elements Tools Privileged Abilities
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
Acknowledgements
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