Big Dumb Objects
From gdp3
Revision as of 18:43, 19 March 2011 by Staffan Björk (Talk | contribs) (moved Big Dumb Object to Big Dumb Objects)
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
See also the Wikipedia entry[1] for the concept.
Contents
Examples
The majority of the gameplay in the Halo series takes place on the Ringworld-like[2] structures the series are named after.
Using the pattern
Game Worlds Navigation Diegetically Outstanding Features Levels
Predetermined Story Structures
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
Acknowledgements
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