Installations
Tools in game worlds that due to their size or construction are immovable by players.
This pattern is a still a stub.
Contents
Examples
Both the Low-Tech[1] and High-Tech[2] sourcebooks for the Tabletop Roleplaying Game GURPS have heavy weapons, e.g. ballistas and howitzers, that for most practical purposes are Installations for the players' characters.
Memoir '44 have sandbags that protect units in a hex until they leave it or are destroyed.
The Battlefield series have many real world heavy weapons as Installations, including the M1919 Browning, the 40mm Bofors, and the Phalanx CIWS[3].
Using the pattern
Installations are Tools, often Weapons, or Armor that due their size have locations in Levels of Game Worlds. This makes the design of them mainly relate to the choices associated with Tools (or Weapons) and there spatial placement. Although most Installations are fixed in one position, Vehicles can be considered Installations, especially if they can be immobilized but continue to function as Tools or Weapons. Given their size and typical scarcity, they often provide Privileged Abilities although this may be balanced by having required Cooldown periods.
Development Time Mini-maps Warp Zones
One option for Installations is if they should be Destructible Objects with an initial Health value. If this is the case, the additional option if they should reappear or not due to Spawning is made possible.
Diegetic Aspects
Installations are quite likely to be Diegetically Outstanding Features simply due to their size, but this may be ensured through linking Geospatial Game Widgets to them.
Interface Aspects
Starting to use Installations can merit a change in interface since both the actions possible and viewpoint to the Game World may be quite different.
Consequences
Installations are Tools or Weapons (or possibly Armor that have presence in Levels or Game Worlds, and thereby modulate these. They are quite likely to be Diegetically Outstanding Features and Landmarks, especially if tied to Geospatial Game Widgets. They are also quite likely Obstacles.
Relations
Installations Diegetically Outstanding Features Landmarks
Avatars Development Time Mini-maps Cooldown Vehicles Warp Zones
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Destructible Objects, Health, Spawning
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
- ↑ Official page for the Low-Tech sourcebook for GURPS.
- ↑ Official page for the High-Tech sourcebook for GURPS.
- ↑ entry for emplaced weapons on the Battlefield Wiki at wikia.com.
Acknowledgements
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