Diegetically Tangible Game Items
From gdp3
Revision as of 11:14, 16 April 2011 by Staffan Björk (Talk | contribs) (moved Diegetically Tangible Game Elements to Diegetically Tangible Game Items)
Game elements that have tangible presences in game worlds.
This pattern is a still a stub.
Contents
Examples
Team Fortress Classic standing on each other
Deus Ex standing on limpet mines
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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