Difficulty Levels
From gdp3
Revision as of 13:48, 30 April 2011 by Staffan Björk (Talk | contribs)
Controls in a game for letting player choose how difficult the gameplay should be.
This pattern is a still a stub.
Examples
Left 4 Dead series Space Alert Pandemic
Using the pattern
Achievements Challenging Gameplay Casual Gameplay Agents Characters AI Players Enemies Freedom of Choice Optional Rules Handicap Achievements Goal Achievements Asymmetric Starting Conditions Abstract Player Constructs
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Difficulty Settings are a form of Handicap System.
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.