Player Characters
From gdp3
Revision as of 12:28, 26 May 2011 by Staffan Björk (Talk | contribs)
Characters in games that are are under players' direct control or represent the players role in the gameplay.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Player-Created Characters
Game Worlds
Self-Facilitated Games
Game Masters
Construction
Possibility of Anonymity
Inventories
Equipment
Transferable Items
Thematic Consistency
Can Instantiate
Focus Loci, Gossip, Roleplaying
with Gossip
Creative Control, Roleplaying, Storytelling
with Open Destiny
Can Modulate
Can Be Instantiated By
Characters together with Roleplaying
Can Be Modulated By
Character Defining Actions, Companions, Game Element Insertion, Open Destiny
Possible Closure Effects
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Potentially Conflicting With
Emotional Engrossment when Player Characters are used together with Character Defining Actions in ways not wanted by the players
History
New pattern created in this wiki.
References
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Acknowledgments
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