Private Game Spaces
From gdp3
Revision as of 17:30, 11 April 2010 by Staffan Björk (Talk | contribs)
Parts of the game space that only a single player can manipulate directly.
Contents
Examples
Using the pattern
Naturally, all Single-Player Games are Private Game Spaces even if they allow input from other game instances (as Massively Single-Player Online Games allow).
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Private Game Spaces allows Stimulated Planning but makes Combat more difficult and Conflict less direct.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
New pattern created in this wiki.