Achievements
From gdp3
Revision as of 14:22, 24 February 2010 by Staffan Björk (Talk | contribs)
The one-sentence "definition" that should be in italics.
Contents
Examples
Example: Left 4 Dead Series
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
A renamed version of the pattern Illusion of Influence that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.