Secret Areas
From gdp3
Revision as of 16:35, 9 June 2011 by Staffan Björk (Talk | contribs)
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This pattern is a still a stub.
Contents
Examples
One of the first documented easter eggs in a game was a Secret Area, a room in the game Adventure that revealed the name of its creator Warren Robinett.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Easter Eggs, Exploration, Surprises, Strategic Knowledge, Strategic Locations
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki. However, it was first introduced as Hidden Area using another template by Hullett and Whitehead[1], and a more detailed description in this template is available[2].
References
- ↑ Hullett, K. & Whitehead, J. (2010). Design Patterns in FPS Levels, paper presentation at Foundations of Digital Games 2010, June 19-21, Monterey, CA, USA.
- ↑ Hidden Area pattern by Kenneth Hullett.
Acknowledgements
Kennart Hullett, Jim Whitehead