Sidegrades
From gdp3
Revision as of 18:01, 30 June 2011 by Staffan Björk (Talk | contribs)
Modification to game items to provide more specialized uses.
This pattern is a still a stub.
Contents
Examples
Huntsman Kritzkrieg Flare gun shotgun and sandwich
with Decreased Abilities
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Sidegrades are variants to Upgrades that do not automatically created Improved Abilities. This is since they at the same time give other Decreased Abilities but can allow players with Game Mastery to exploit opportunities to position themselves in useful Competence Areas. Regardless of players' levels of Game Mastery, Sidegrades can allow them to have Varied Gameplay if they wish.
Can Modulate
Relations
Can Instantiate
Competence Areas, Varied Gameplay
with Decreased Abilities
Can Modulate
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
Brice Clocher, Jonas Jacobsson