Invulnerabilities
From gdp3
Revision as of 15:55, 20 July 2011 by Staffan Björk (Talk | contribs)
The ability to be immune to attacks or other dangers.
This pattern is a still a stub.
Contents
Examples
Using the pattern
A primary distinction when designing Invulnerabilities is if they should be complete or partial (note that this is a difference between Invulnerabilities and Vulnerabilities since the latter is always assumed to relate to specific, i.e. partial, aspects of dangers).
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Privileged Abilities, Repeated Domination
Environmental Effects
with Vulnerabilities
Can Modulate
Boss Monsters, Combat, Damage Movement, Spawning
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
Achilles' Heels, Damage, Risk/Reward, Tension, Vulnerabilities
History
New pattern created in this wiki.
References
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