Equipment Slots
From gdp3
Revision as of 08:48, 1 August 2011 by Staffan Björk (Talk | contribs)
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This pattern is a still a stub.
Contents
Examples
The first games in the Fallout series
Using the pattern
There are two main uses for Limited Inventory Slots and these
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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