Persistent Game World Changes
From gdp3
Revision as of 07:30, 3 September 2011 by Staffan Björk (Talk | contribs)
...
This pattern is a still a stub.
changes that don't just go away and don't involve manipulating game items
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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