Critical Hits

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Attacks that do significantly more damage than others, or have other special effects.

This pattern is a still a stub.

Examples

Tabletop Roleplaying Games such as Dungeons & Dragons, GURPS, and Hârnmaster all have rules for Critical Hits in combat. Likewise, Computer-based Roleplaying Games such as the Elder Scrolls and Fallout series have Critical Hits and this has also been adopted by First-Person Shooters as Borderlands and Dead Island.

Using the pattern

Critical Hits are created by introducing or modifying the use of Randomness in Combat. Even if they are based on Randomness, the actual chance of getting critical hits are often based upon Skills level (GURPS is an example of this). Modifications to the chance can also depend on which Weapons are used, and which Upgrades have been installed on them.

Consequences

Can Instantiate

Luck, Penalties

Can Modulate

Combat

Relations

Can Instantiate

Luck, Penalties

Can Modulate

Combat

Can Be Instantiated By

Randomness

Can Be Modulated By

Skills, Upgrades, Weapons

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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