Hotseating
Gameplay where players take turns using an interface to interact with the game system.
A limitation with computer-based games is that unless they are networked there only exists one screen and perhaps only one set of input devices. In cases where players cannot share the screen - for example due to a need of secrecy - an alternative is to use Hotseating. This is simply that players have to take turns using the interface
This pattern is a still a stub.
Wikipedia has an entry for the concept of Hotseating in games[1].
Contents
Examples
Many other computer games, e.g. Bloodbowl,
the Advance Wars series,
support network gameplay as well as Hotseating.
The site GiantBomb has a long list of games supporting Hotseating[2].
Using the pattern
In fact, one could argue that all most non-digital Turn-Based Games (e.g. Chess and Go) use Hotseating as only one player can interact with the game system at a time. This does however rarely mean that game designers of those games need to consider the design options described in this pattern. This since no effort from designers need to be exerted for it to exist and also since players can for efficiency reasons ignore this and simultaneously interact with the games if everybody agrees that this is okay.
Split-Screen Views is an alternative to using Hotseating which allows for multiplayer Real-Time Games while only using one screen.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Turn-Based Games Multiplayer Games
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
- ↑ Wikipedia entry for the Hotseating concept in gaming.
- ↑ Page on the GiantBomb site listing games supporting Hotseating.
Acknowledgements
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