Alternate Reality Gameplay

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Games where it is more or less unclear if information about the game and actions performed have to do with a game or the real world.

This pattern is a still a stub.

Examples

Assassin

Alternate reality games such as Conspiracy for Good, I Love Bees, The Beast, and The Truth About Marika

Prosopopeia


Wikipedia has an entry on Alternate Reality Games, including several examples[1].

Using the pattern

Game Masters, often called Puppetmasters by designers of alternate reality games,

Can Be Instantiated By

Crossmedia Gameplay, Diegetic Consistency, Imperfect Information

Can Be Modulated By

Game Masters, Live Action Roleplaying, Non-Player Help, Predefined Story Structures, Rabbit Hole Invitations

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Real World Gameplay Spaces, Spectators


Relations

Can Instantiate

Real World Gameplay Spaces, Spectators

Can Modulate

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Can Be Instantiated By

Crossmedia Gameplay, Diegetic Consistency, Imperfect Information

Can Be Modulated By

Game Masters, Live Action Roleplaying, Non-Player Help, Predefined Story Structures, Rabbit Hole Invitations

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

  1. Wikipedia entry for Alternate Reality Games.

Acknowledgements

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