Fake Game Cancellations

From gdp3
Revision as of 09:10, 30 September 2011 by Staffan Björk (Talk | contribs) (Created page with "Category:Staffan's current workpage Category:Interface Patterns Category:Needs work Category:Needs revision Category:Needs examples [[Category:Needs reference...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

..


Examples

Majestic


Momentum

Prosopopeia


Using the pattern

Interface Aspects

Rabbit Hole Invitations is a Interface Pattern.

Consequences

Relations

Can Instantiate

Surprises

Can Modulate

Alternate Reality Gameplay

Can Be Instantiated By

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki. However, the concept is described in Pervasive Games - Theory and Design[1] on page 104.

References

  1. Montola, M., Stenros, J. & Waern, A. (2009) Pervasive Games - Theory and Design. Morgan Kaufmann Publishers.

Acknowledgements

-