Fake Game Cancellations
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Contents
Examples
Using the pattern
Interface Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki. However, the concept is described in Pervasive Games - Theory and Design[1] on page 104.
References
- ↑ Montola, M., Stenros, J. & Waern, A. (2009) Pervasive Games - Theory and Design. Morgan Kaufmann Publishers.
Acknowledgements
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