Extra Chances

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Revision as of 12:00, 24 April 2010 by Staffan Björk (Talk | contribs) (Using the pattern)

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The possibility to roll again when a result is unwanted.

Examples

Rerolls are used in Bloodbowl to allow players to the chance of trying again with certain actions when the first try failed.

Using the pattern

Fudged Results

Dice

Rerolls can be seen as a Resource, and how many Rerolls are available is a primary concern when using using the pattern.


If the Rerolls are shared in Teams, they become Shared Resources and may thereby become a source for Social Dilemmas.


Perceived Chance to Succeed Freedom of Choice

Diegetic Aspects

Diegetic Consistency can be difficult to maintain in a game with Rerolls, but can be maintained at least in Asynchronous Multiplayer Games since only the final result needs to be convey to the other players.

Interface Aspects

Rerolls need to be persented in user interfaces or as Book-Keeping Tokens but there is also a choice of making the number of Rerolls each players' has into [Public Information]] or making it secret, creating Asymmetric Information.

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

New pattern created in this wiki.

References